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Player Death Logic | Build a 2D Platformer Game in Unity #8
In this part, we will let the player die when it collides with a trap and restart the level using the SceneManager. Github repository: https://ift.tt/3fr0Tj9 ____________________ ❗ Subscribe to the channel: https://www.youtube.com/c/codinginflow?sub_confirmation=1 📨 Subscribe to the Coding in Flow newsletter: https://ift.tt/3c9SfDX 💚 Donate to Coding in Flow with a message: https://ift.tt/3968W18 ❓ Ask your programming questions in our chat: https://ift.tt/2M13Qcv 📣 Follow Coding in Flow on other sites: Facebook: https://ift.tt/2Bi7ydc Instagram: https://ift.tt/2P7u8Z7 Twitter: https://twitter.com/codinginflow Github: https://ift.tt/3u0pRuj
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In this part, we will let the player die when it collides with a trap and restart the level using the SceneManager. Github repository: https://ift.tt/3fr0Tj9 ____________________ ❗ Subscribe to the channel: https://www.youtube.com/c/codinginflow?sub_confirmation=1 📨 Subscribe to the Coding in Flow newsletter: https://ift.tt/3c9SfDX 💚 Donate to Coding in Flow with a message: https://ift.tt/3968W18 ❓ Ask your programming questions in our chat: https://ift.tt/2M13Qcv 📣 Follow Coding in Flow on other sites: Facebook: https://ift.tt/2Bi7ydc Instagram: https://ift.tt/2P7u8Z7 Twitter: https://twitter.com/codinginflow Github: https://ift.tt/3u0pRuj
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